Building engines,
not asset flips

I'm lulv3, an independent software and game developer focused on C++, OpenGL and custom technology. I create games that are performant, affordable — or completely free.

Core Focus

Low-level control, minimal abstractions and long-term maintainability. No bloated engines, no unnecessary dependencies.

About

I'm working towards becoming a self-employed developer. I strongly disagree with the current industry trend of overpriced games, poor optimization and Unreal Engine blueprint asset flips.

My goal is simple: clean code, native performance, fair pricing — and meaningful free projects for the community.

Skills & Expertise

Languages

C++ Python C# JavaScript

Graphics & Engines

OpenGL GLSL 2D Engine Dev Rendering Pipelines

Web & Tools

HTML CSS / Tailwind React Tooling

Projects

MoonEngine

A custom 2D game engine written in C++ and OpenGL. Built for commercial and free games with performance, simplicity and full engine control in mind.

Used for projects on the Mooon Discord Server.

Experiments & Tools

Rendering experiments, tools and smaller projects across Python, C#, web development and engine tooling.