I'm lulv3, an independent software and game developer focused on C++, OpenGL and custom technology. I create games that are performant, affordable — or completely free.
Low-level control, minimal abstractions and long-term maintainability. No bloated engines, no unnecessary dependencies.
I'm working towards becoming a self-employed developer.
I strongly disagree with the current industry trend of overpriced games,
poor optimization and Unreal Engine blueprint asset flips.
My goal is simple: clean code, native performance, fair pricing — and
meaningful free projects for the community.
A custom 2D game engine written in C++ and OpenGL. Built for commercial and free games with performance, simplicity and full engine control in mind.
Used for projects on the Mooon Discord Server.
Rendering experiments, tools and smaller projects across Python, C#, web development and engine tooling.
Donations are optional and go entirely into development and giveaways for the Mooon Discord Server.